It usually starts with a release that should have taken two days and took three weeks. Somewhere in the stack sits an ASP.NET Web Forms module nobody wants to touch, a WinForms client still running on a machine in the back office, or a monolith that’s one bad deploy away from a weekend fire drill. […]
Category: creation
Implementing Scrum in Remote Teams: Best Practices for 2026
A successful remote Scrum implementation is now a critical core competency for modern software organizations. This journey requires far more than just adopting new tools; it demands a fundamental shift in mindset toward intentional communication. True success hinges on a deliberate effort to adapt ceremonies, foster a culture of deep trust and transparency, and build […]
What is the hardest thing for a developer and what to do about it
A novice developer often does not think about what the program is intended for and how it will be used in the future.
Open the windows, stock up on mattresses and take care of the jury – 10 hackathon tips
Hackathon is, first of all, people. And the effectiveness of its holding for the organizer directly depends on the mood of the participants and their readiness for creative search.
Game creation from idea to promotion after release
According to statistics, less than 1% of all games that started launching reached commercial launch: novice developers often mistakenly believe that the idea of the game is the main thing.