Scrum and The World of Warcraft – Why Good Scrum is like WoW

We came upon a fantastic article recently that would appeal to gamers and Agile-fans alike. If you’re a gamer, especially a fan of World of Warcraft, then this article is a fun read.

Erwin van der Koogh from Xebia posted an article on 7 ways that Warcraft is a like a good slice of Scrum based off of his learnings from the recent TED talk on “7 Ways Games Engage the Brain.”

The 7 Ways Warcraft is Like Scrum:

  1. Experience bars measuring progress – Just like a burndown chart.
  2. Multiple long and short-term goals – Breaking features and products down into user stories and functional units of work.
  3. Rewards for effort – Being able to see your work and stories move to the “done” column of your Scrum board.
  4. Rapid, frequent and clear feedback – From Scrum boards, burndown charts, demonstrations of product, Scrum allows for rapid feedback to the team.
  5. An element of Uncertainty - Software development is inherently uncertain. That’s what makes it exciting when your code compiles!
  6. Windows of enhanced attention - Sprints are timeboxed focused periods of time to complete the tasks assigned for the duration of the sprint.
  7. Other people – Player interaction, team interaction, business interaction.

As an ex-Warcraft enthusiast, I totally understand this. What a great analogy!

[HT: Xebia]

12 Responses to “Scrum and The World of Warcraft – Why Good Scrum is like WoW”

  1. John Saddington
    January 6, 2011 at 10:39 am #

    hahahahaah!

    • peter
      January 6, 2011 at 2:22 pm #

      Epic win for Leroy.

  2. dewde
    January 6, 2011 at 10:49 am #

    … because it draws wife aggro?

    peace | dewde

    • peter
      January 6, 2011 at 2:22 pm #

      Exactly. Aggro.

  3. James Peckham
    August 16, 2011 at 9:42 pm #

    cross functional team = party or raid group.

    can you imagine a raid group of all paladins? useful?

    • peter
      August 16, 2011 at 9:45 pm #

      Oh fo sho. LFG!

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